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Saturday, November 21, 2009
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Exclusive: Sony PSP2 arriving in 2010, features PowerVR SGX543 graphics



It looks like the stage is set for a big handheld console showdown in 2010. Endangered by rising sales of games  for iPhone and OTA downloads instead of conventional cartridge/memory card games, both Nintendo and Sony have to prove that their hardware isn't going on the path of Amiga [proprietary gaming "PC" using Motorola's CPU architecture from 1980s and 1990s], but rather can live in today's connected world.

After we disclosed the relationship between Nintendo and nVidia on the next-generation hardware, we learned that handheld-refresh cycle is in full speed over at Sony as well. If we take a look at PlayStation Portable hardware [both conventional and the PSP Go] since launch, we can see that one problems that Sony has is the use of different hardware over the course of lifetime. Sony released four PSP handhelds mostly relying on 32-bit MIPS R4000 CPU core with 8MB eDRAM as the "Media Engine" clocked at 222 MHz [later unlocked to 333 MHz, PSP Go can overclock to 480 MHz], while the graphics subsystem relies on a proprietary chip featuring 2MB of eDRAM, clocked at 166 MHz.

Naturally, this hardware doesn't exactly have the compute power to tackle the last generation of cellphones, and with the 2010 phones offering HD output capabilities, the time was up for current generation of hardware. Sony begun work on PSP2 back in 2008 and unofficially announced the selection of graphics hardware: on November 24th, 2008 Imagination Technologies ran a press release stating that "Imagination Technologies Group plc has signed a license agreement with a new partner, a major international consumer electronics company, for a high-performance forthcoming member of Imagination's POWERVR SGX graphics processor family."
The client, "major international Consumer Electronics Company" was no other than Sony Corporation and the chip at hand are known as PowerVR SGX543. On CES 2009, Imagination Technologies introduced the PowerVR Series SGX architecture and on March 16th, 2009 Imagination Technologies ran a press release introducing the details of this part. Even though the introduction was low-key and wasn't picked up by tech media, seven months later we finally saw what the architecture can to.

The power of this chip is quite impressive, easily beating integrated graphics parts on PC platform. For instance, it flat-out beats the living daylights out of PowerVR core integrated in Intel's Atom platform. According to the sources close to heart of the company, the SGX543 for PlayStation Portable 2 can reach theoretical performance of desktop graphics cards released during this year, an impressive feat indeed. Imagination Technologies recently passed the 200 million shipped SoC chips milestone, but with PSP2 deal, that number is sure to grow by at least 30-40 million units more.

Now, the interesting part about the PowerVR is that it is a true MIMD [Multiple Instruction-Multiple Data http://en.wikipedia.org/wiki/MIMD ] architecture. In their press releases, ImgTech is bragging about the capabilities of the "GP-GPU", but even if we take a look at the specifications with the cold head, a lot of surprises are in store. The multi-core design is available in dual, quad, octal and sedec-core variants [SGX543MP2, SGX543MP4, SGX543MP8, SGX543MP16], and they're by no means slouches.

For instance, a quad-core version SGX543MP4 at only 200 MHz frequency delivers 133 million polygons per second and offers fill-rate of four billion pixels per second [4GPixel/s], in the range of GeForce 8600 cards. For that matter, 4GPixel/s runs 40nm GeForce GT210 [2.5 GPixel/s] into the ground. Given that GeForce GT210 runs at 589 MHz for the core and 1.4 GHz for shaders. Since PowerVR SGX543 targets handheld devices, there is no saying what the performance plateau is.
An eight core SGX543MP8 at 200 MHz delivers 266 million polygons and eight billion pixels per second, while faster clocked version, for instance, at 400 MHz would deliver 532 million polygons and 16 billion pixels per second. 16 billion pixels per second equal GeForce GTX 260-216, for instance.

After analyzing the performance at hand, it is no wonder that Sony chose to go with PowerVR for the next-generation PlayStation Portable. While the exact details of the SoC are still in question, our take is that Sony could go with quad-core setup at 400MHz [8GPixel/s], paired with a dual-core CPU based on ARM Cortex architecture. This would put Sony direct in line against Tegra-powered Nintendo DS2, PowerVR-based Apple's iPhone 4G and Palm Pre2.

With all the major players selecting ARM cores for their current or next-generation products, it looks like the second decade of 21st century will be marked with the battle royal between ARM and x86 architecture in the handheld space [with the advantage firmly in ARM's hands]. Given the installed user base of 15 billion ARM-powered devices and a plan to ship 15 billion more in the next five years, it looks like Intel x86 and AVX will have to wait until 2015 to get the chance to compete against ARM, PowerVR, Mali and GeForce IP, as far as handheld space goes.

When it comes to Sony PlayStation Portable Gen2, selecting PowerVR was the right way to go and since the company unofficially stated [but officially acted] that they don't give a darn about backwards compatibility [take a look at PlayStation 1-2-3 and PSP-PSP Go], programmers will just have to get used to utilizing the ARM core and PowerVR SGX graphics to the max.

We also learned of the PSP2 planned release date, but in order to protect our sources, we'll keep that information for another story. Let's just say it is within the next 12 months.

The Battle Royal for handheld gaming 2010

Apple iPhone 3G s / 4G = ARM Cortex + PowerVR SGX
HTC = ARM Cortex + PowerVR
Microsoft Zune HD = ARM11 + GeForce 6
Nintendo DS2 = ARM Cortex + GeForce 9
Nokia platform = ARM11 only
Palm Pre 2 = ARM Cortex + PowerVR SGX
RIM BlackBerry = ARM9 only
Samsung = ARM Cortex + PowerVR SGX
Sony PSP2 = ARM ? + PowerVR SGX

Feel free to let us know if we left somebody important out.


© 2009 Bright Side Of News*, All rights reserved.



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Comments:

by: Anonymous on 11/16/2009
You need to add openpandora to the list, it might just be a big competitor to the rest. who knows? i preordered mine and i expect to see it soon i hope haha
wow by: Anonymous on 11/15/2009
its good
OpenPandora by: Anonymous on 10/31/2009
i doubt that the openpandora (opensource gaming console) is faster than a psp2. but the pandora is faster than the psp1!

the first batch of the pandora seem to be delivered this year. but the second batch will be delivered at the second part of 2010.

so perhaps its not wrong to list the pandora here, too.
lol by: Anonymous on 10/30/2009
psp already is full of battery problems.

if the psp2 will have 10x faster, will this mean the psp2 will have a battery life of 5hours / 10 = 30 minutes?

THIS IS COMPLETE BULLSHIT. DO NOT EXPECT A NEW PSP 4000 BEFORE OKT 2010.

AND PSP2 WILL TAKE UP TO ATLEAST 2004 12DEC. (japanese releasedate)

PSPGO = 333mhz not 480mhz.
... by: Anonymous on 10/29/2009
Bravo Teo, svaka čast na ekskluzivi! Pozz
by: Anonymous on 10/19/2009
The author has forgotten to name the Pandora.

It uses an Cortex-A8 at an nice 600MHz and theres plenty room for overclock up to an stable 900MHz. It also uses an PowerVR SGX530 at 110MHz, and it boasts an full array of gamepad controls AND an keyboard, as well as a screen with a resolution of 800x480. It even has 256 DDR-333 SDRAM. Only downside, its an community-driven project which means it takes some time to make it.

I say the Pandora is more powerful than this rumored PSP2.
Nintendo DS2 by: Anonymous on 10/18/2009
Haha, I bet the DS2 will be just another attempt by Nintendo to capture the family audience and leave the real fans out. It will probably agin leave out current technology and be the last gen of all the current gen things come out..,. I wonder when Nintendo will get serious competitor of S and M...heres hoping in the next 100 years.
by: Anonymous on 10/18/2009
"ps2 released 2000, ps3 released 2006
psp released 2005
so in accordance to sony's '10 year life cycle' we can predict that the psp2 may release in 2011-2012"

What? That doesn't make sense. According to Sony's 10-year life cycle BS, we can expect a PSP2 in 2015, not 2012.

The life cycle is approximated around 10 years...that doesn't mean that no other hardware will be designed. The PS2 is still selling games to this date and i have my original from 2001. You are taking the life cycle out of context.


We're not talking about the PS2 of the PS3 here. We're only talking about the PSP. Since when did 7 years begin to mean 10 years?
Why don't they build desktop cards if they are that good? by: Anonymous on 10/18/2009
If that PowerVR SGX is comparable to a Geforce GTX 260-216, then why don't they build desktop variants which could be clocked even higher? God knows we need all the competition we can get. But I really doubt that those performance estimates are accurate.
by: Anonymous on 10/18/2009
In the portable realm, I’m sure Sony will want to one up the competition so I’m not going to be surprised if they go too far in the graphics department.

I see the PSP Go as a test on the public acceptance toward online distribution. If it becomes a flop, Sony will be forced to include some form of disc media into the PSP 2. If it becomes a success, then their will not be any disc media in the PSP 2. Sony must of figured that it’s wiser to test the market first than to go ahead with a disc-less next generation system without knowing what the outcome is going to be.

-Paulo
Nokia N900 by: Anonymous on 10/18/2009
The author left another important player.. Nokia N900 = ARM Cortex + PowerVR SGX
by: Anonymous on 10/17/2009
"ps2 released 2000, ps3 released 2006
psp released 2005
so in accordance to sony's '10 year life cycle' we can predict that the psp2 may release in 2011-2012"

What? That doesn't make sense. According to Sony's 10-year life cycle BS, we can expect a PSP2 in 2015, not 2012.

The life cycle is approximated around 10 years...that doesn't mean that no other hardware will be designed. The PS2 is still selling games to this date and i have my original from 2001. You are taking the life cycle out of context.
bsn ? by: Anonymous on 10/17/2009
bullshitnetwork ?

is that real or bs rumor ?
by: Anonymous on 10/17/2009
"ps2 released 2000, ps3 released 2006
psp released 2005
so in accordance to sony's '10 year life cycle' we can predict that the psp2 may release in 2011-2012"

What? That doesn't make sense. According to Sony's 10-year life cycle BS, we can expect a PSP2 in 2015, not 2012.
huh? by: Anonymous on 10/17/2009
ps2 released 2000, ps3 released 2006
psp released 2005
so in accordance to sony's '10 year life cycle' we can predict that the psp2 may release in 2011-2012
by: Anonymous on 10/17/2009
I dont see why sony cant use a cell processor (slimmed down) in the PSP2 as the cpu rather than using a ARM Cortex, its just a thought
by: Anonymous on 10/17/2009
PSP2 so soon after PSPGo nope what about the fabled psp 4000 series hinted at by super Secret ?

So what your saying would mean PSP3 by the time Playstaion 4 comes out then ?
True by: Anonymous on 10/17/2009
" you got to be kidding by: Anonymous on 10/16/2009
*) Sony just releases the PSP Go, and next year is going to release a PSP2?
*) quad-core GPU on a handheld? why not make it one core - the only reason to go multicore on a GPU is if it otherwise gets to big (no chance as that would drive power consumption way out of hand[helds]), otherwise you only have disadvantages vs a single core
*) so everything you know is Sony licensed SGX543 - did you ever think about Sony could use it in something else, like Tvs, portable DVD players or Phones?
*) beating out integrated graphics? how about AMDs 780G or NVidias IGPs. comparing it to its own predecessor only is kinda funny"

very true, and the way you write your article is like it was confirmed but in reality you only make assumptions. You have nothing to base your "facts" on and your assumptions make no sense. And what is the nintendo ds 2 doing in this list anyway?

Anyway, I'm wasting my time here
by: Anonymous on 10/17/2009
How credible is this?
It makes no sense.
by: Anonymous on 10/16/2009
The question is, what media are they gonna use for games? I hope not another umd type media. If they go mini-BD I would say that's a good choice. More storage for a high-end portable console.
and why ARM by: Anonymous on 10/16/2009
*) MIPS 74K processors hold their own against ARM Cortex. You would think it could help if the PSP2 remains backwards compatible (and a compatible CPU is an important part of that) - it certainly did help the DS.

If you know/heard something concrete then spill it, I can pull stuff out of thin air better than you!
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IP address change delay

Greetings,

The planned network provider change will not happen as planned, due to our site administrator ending in hospital as a consequence of his gliding accident. The wounds are not life-threatening but Mr. Ivica Hosko is still in the hospital, four days after the crash with transportation to Zagreb in two days time. We send our best wishes and hope for a speedy recovery. As soon as Mr. Hosko returns to his daily post, we'll announce the details of our network provider switch.

The following message is for Mr. Ivica himself:  "Ivica, you nut - gliding around a 2km/6600ft mountain with changeable winds in November?"

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© 2009 Bright Side Of News*, All rights reserved.