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CryTek’s CryEngine 3.0 set to debut next month




During the AMD Vision event, we got the opportunity to talk to Mike Gamble, manager of CryTek’s Engine Licensing Business. In a discussion that spanned from different APIs to challenges in adopting new platform.

Due to expansion from a PC-only to a multi-platform engine, CryTek scored several new customers. At present time, CryTek has more than dozen licensees, who will all utilize the next-generation CryEngine3. CryEngine 3 is set to debut next month [October], and there are loads of projects that will utilize that engine, especially few surprises for the consoles.

Yes, CryEngine 3 is keeping in line with the tradition. Good looking forest…

On the pictures in this article, you can see the demo of the engine running DirectX 9 build, expandable with DirectX 10, 10.1 and 11 extensions – depending on the adoption by the licensee. Thus, we’ll refrain from commenting on the obligatory ATI’s “DirectX 11 Gaming” cardboard, because the information there wasn’t correct.

Mike told us that the capabilities of DirectX9 [when properly optimized] are brilliant for customers that want to develop a title for current generation of consoles and PCs. The customers that are targeting next-generation console cycle and the PC should build upon the strengths of DirectX 11 API, given that most of next-generation console hardware will be locked down sometime next year, and pushed out in 2012-2013 frame. We got the same feedback from Epic in the matter of Unreal Engine 4, and the time will tell can CryTek develop into a successful engine developer as well. So far, the work on Crysis 2 is progressing with more impact on gameplay than ever before.

.. and hands down, best looking water ever. You have to see this live to believe it.

Our take is that CryEngine 3 simply blew our minds with the realistic water physics and effects on the “camera” viewpoint… it was really interesting to feel the immersion effect, so the guys and girls in CryTek are looking good to win the award for the best looking water of them all.

Original Author: Theo Valich

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